/*
 * SimAction.cpp
 */

#include "SimAction.h"

SimAction::SimAction(std::vector<double> pactions)
{
	addType(SIMACTIONTYPE);

	this->actions = pactions;
}

double SimAction::getActionVal(int num){
	return actions[num];
}

/*
double SimAction::getXForce(){
	return x_force;
}

double SimAction::getYForce(){
	return y_force;
}

double SimAction::getZForce(){
	return z_force;
}
*/
